Platform | |
---|---|
Coop Players | 4 |
Developer | Valve Corporation |
Publisher | Valve Corporation |
Engine | Source |
Release | Nov 17, 2008 |
Genres | Action, First-Person Shooter, Survival Horror |
Grit | 4.5 |
---|---|
Synergy | 5.5 |
Implementation | 8.0 |
Longevity | 3.0 |
Depth | 3.5 |
Fun | 5.0 |
Overall | 5.24 |
Cooperative Campaign | |
Drop-In/Drop-Out Multiplayer | |
Local/Split-Screen Option 4 players, console only | |
Online Multiplayer |
Left 4 Dead is a cooperative zombie shooter game. There are a lot of zombies in it. And, there is a lot of shooting. There is also some coop.
You and zero to three of your friends must get from one side of a zombie mess to the other side. The basic zombies in this game are of the modern variety. They run fast, rather than shamble. They're all jolt, and the classic "will the zombies react or ignore us?" element is non existent.
About once every 2 minutes, a wave of about 50 will rush at breakneck speeds towards the party from every direction. About 4 times per level, you get to a switch that makes a lot of noise. For various mechanical reasons, you have to sit next to the switch for a couple minutes, while hundreds of zombies attack. Cooperative elements are present here of the "we need to cover more than one direction" variety. This mechanic got more than a little repetitive, but it was entertaining enough for us to play through once.
Breaking up the zerg zombie monotony are a series of tougher zombies. Some of which will feature forced cooperative mechanics.
At the end of the stage, you'll make it to a getaway helicopter that will crash and put you in another zombie mess; or maybe you'll get on boat that will take you to an island full of zombies. Rest assured, that island will have plenty of noisy switches that need flipping.
The art and atmosphere of this game had reasonably high production values, but as a Source game, it was nothing too fancy. The characters were, at best, gross cliches, like the grizzled Vietnam vet or the "Oh No you didn't!" black woman, and, at worst, ciphers.
Posted by Doug on Jan 27, 2013.